

- #TALE OF 2 WASTELANDS OUTCAST ELEVATOR GENERATOR#
- #TALE OF 2 WASTELANDS OUTCAST ELEVATOR MOD#
- #TALE OF 2 WASTELANDS OUTCAST ELEVATOR FULL#
- #TALE OF 2 WASTELANDS OUTCAST ELEVATOR MODS#
Through the main doorway, a T-shaped hallway links to a nuclear generator room with nothing of interest, a research room with lots of storage and a password-protected terminal called the VSS research terminal, a medical room with Gary 23, a staircase leading to a bedroom with one bed and a gun cabinet, and the VSS armory with all the loot mentioned below.
#TALE OF 2 WASTELANDS OUTCAST ELEVATOR FULL#
Underneath the Abraxo Cleaner, the white container is full of jet and Buffouts.

VII turrets, to the side of the room is a tiny side chamber behind a door that is entirely collapsed and has a bin filled with Abraxo Cleaner. The surface elevator leads to a small collapsed chamber with a door to a two story utility room guarded by Mk. The exterior of the outpost is a underground parking/delivery area at the base of a half-made structure that has three Outcast guards stationed on it. A dead Gary clone (numbered 23) is found in an easy locked room on the left just before the doorway of the room with the simulation pod. Though I think that texture pack has a way to do it on their forum.The Outcasts have set up in the remains of the facility, a pre-War compound of Virtual Strategic Solutions, with the goal of accessing the armory.
#TALE OF 2 WASTELANDS OUTCAST ELEVATOR MODS#
Have fun! Did you check out the forums for the texture pack? Just placing old fallout 3 mods into the NV folder doesn't work, they need to be converted. Oh btw, mothership zeta with meltdown perk 0_0 Welp, just downloaded F3 as well and getting NMC's textures for both, wish me luck! I did the main FO3 quest with Cass and EDE in tow. Originally posted by baddude1337:Guns items etc can be taken with you to and from both areas freely. Personally I'm using mods that let me increase skills past 100 and level up to level 256, as well as get a perk every level. In their FAQ I suggest you look at the different methods of altering levelling up, as you ca imagine with two huge games in one you reach the level 50 cap quickly. They added in workbenches and stuff in a few areas so you can do the new NV things in DC. This means extra NV features like ADS, cooking, crafting, workshops, reloading benches and the companion wheel are added in. I think they intend to add FO3 faction relations at a later stage, it's still a beta at the moment and basically a complete port of FO3. I'm honestly not sure, I imagine they still do. The Talon Mercs and Regulators show up only in the Fallout 3 World The perks are mashed into one big list for when you level, so the extra Fallout 3 perks I guess you could say are added to New Vegas. Guns items etc can be taken with you to and from both areas freely. Thanks for the answers mate, only a few questions left if you feel like being awesome :)ĭoes the content in vegas that fallout 3 didin't have stay in vegas? Or could I find weapon mods in fallout 3 as well?ĭo I have access to fallout 3 perks or is all vegas perks?ĭO talon mercs and regulators show up in fallout 3? or even vegas? that coem after you depending on karma.ĭo fallout 3 factions get actual faction relations? i.e if I become allied with brotherhood in F3 will they still like me in FNV?
#TALE OF 2 WASTELANDS OUTCAST ELEVATOR MOD#
It runs on the New Vegas engine and Fallout 3 is added to New Vegas, basically like a big expansion pack.Īlso note that pretty much every mod ever for new Vegas works for TTW as well, and there are even a huge amount of mods converted from Fallout 3 to work in TTW. The main difference is it skips all the character stats stuff as you already did it in Vault 101, then you can do play New Vegas. You get the intro cutscene and wake up in Doc Mitchells house. Originally posted by baddude1337:Taking the train shows a a screen that says several years have past, then New Vegas starts proper.
